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Clair Obscur : Expedition 33 - Chromatique Version

This are all the chromatic version I made for the game.
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Character 3D model were made by Alan Reynaud, here I was free to do what I wanted for the visual of those version.
https://www.artstation.com/reynaudalan
I mix different asset made for the environment, some for the character, did some custom shader to quickly have a different version.

Some model of this post were not used for the game and some had some visual change, so here are my part on it.
Also thanks to Armande Lecoimtre who did the physic of the mob you're seeing
https://www.artstation.com/armandelecointre
Thanks to Carla Deveze, Mathieu Costat and Alexandre Breton for the asset present in the game that I used
https://www.artstation.com/carleaf
https://www.artstation.com/mathieucostat
https://www.artstation.com/lealexandrebreton

Thanks to Leo, for removing my non optimised water idea and adding wonderfull fxs.

Thanks to Leo, for removing my non optimised water idea and adding wonderfull fxs.