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Clair Obscur : Expedition 33 - Gustave Custo : Realtime Hair

I'm excited to share some of the work I did for Expedition 33

During those 3 years at Sandfall Interactive, as the Hair & Technical character artist I was responsible for creating and implementing the hairstyle, from asset to rig and physic, making and optimize the groom but also tech part like shader & BP for different purpose on the project.

I was also part of the process of creating Lumiere's NPCs, creating head from scan we did of the team, optimising the metahuman base and shader, creating the base blueprint to make it easy for the cinematic and the implementation in level.

It was my pleasure to do alsmost all the chromatique version, using random asset in game to quickly build a different version.
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Thank you Alan Lead Character Artist, for making the best character, thbak you for your help during this journey with feedbacks and adding a good atmosphere to our team.

https://www.artstation.com/reynaudalan
Thank you Armande, Technical Character I love our constant share on tech subject, thank you for rig and overall physics on the characters, I know somehow that will appreciate those bikini skin physic.https://www.artstation.com/armandelecointre
Thank you Ophelie Characer Artist, having next to me was the best things, thank you for your feedbacks and thank you for making those NPCs and the MIME OMG
https://www.artstation.com/ophe_lie
Thank you Leo for making stunning fx, and making your magic to step up a lot of moob, and thank you for your help on making shader
https://www.artstation.com/loprs
Thank you my love William Cinematic Artist, yes we are definitely the best NPC of Lumiere ♥, and thank you for the best cinematic that make the character (and the hair) stand out.
https://www.artstation.com/william_tms

Thanks to the amazing team behind Expedition 33 – it’s been a rewarding creative journey.
Thanks you all for the kindness with got those past weeks.

For those who come after